Read the hints that are shown when the mouse pointer rests on a setting. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
#New vegas nvse beta 2 mod
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
#New vegas nvse beta 2 how to
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. *Problem Exists Between Chair And Keyboard [TOTALLY as an aside, and without having done any real research into it: are there any benefits to MO2 sufficient to make it worth upgrading to it for New Vegas?) It works, but it is cumbersome as all hell, especially when I have to troubleshoot something.
#New vegas nvse beta 2 mods
While this isn't a huge issue, it is a real PITA at the moment I'm having to copy the plugin(s) I want to edit as well as any directory structure I'll need out of the MO mods folder, dropping it in \Data\, editing the files, and then coping whatever it is back to the MO file. I have a faint feeling that I saw some entry on the S.T.E.P wiki addressing at least part of this (something about steam app-ids?) but I may be confusing it with something else, and anyway I haven't been able to find the page that may or my not exist again. It is only the GECK that is being temperamental.
LOOT works just fine, and I haven't had loading up everything in FNVEdit, nor have any trouble making bashed patches with Wyre Flash. However, when I try and load the GECK from MO (either via nvse loader with -editor in the arguments field or via the default entry that points at geck.exe), it crashes almost immediately (so it isn't a plug-in issue the program isn't getting far enough into it to load any data at all). While I haven't bothered to try and load any plugin files from the steam version (no point to it) I don't have any issues editing files - or at least, all my issues are PEBCAK* problems. When I load the GECK from the desktop, I don't have any issues whether I use my desktop shortcut for ".\common\Fallout New Vegas\nvse_loader.exe" -editor or when I simply load the non- NVSE vs straight from steam, it loads just fine. I apologize, because I'm sure that this has been addressed before, but thirty minutes of searching with the forum search function and another thirty with google & site: hasn't turned up an answer that is quite on point.